Boostrap is the starting point of the game, this script is singleton, responsible for game states, through it you can get links to GameManager and MenuManager.
UIManager is responsible for menu states that depend on GameState. Enables and disables the panels in Canvas.
Each panel in Canvas has its own logic, which you can change through the panel script.
ConfettiCamera renders Confetti Particle. Particle is enabled when LevelComplete is opened.